Virtual Reality

Mixed Reality MIDI Keyboard

Unity/C#/Arduino for HTC Vive and Leap Motion

Publications on this project:
Mixed_Reality_MIDI_Keyboard_Demonstration_at Audio_Mostly 2017
Mixed_Reality_MIDI_Keyboard at CMMR 2017

Ordinary Four Dimensional Objects

Unity/C# for Samsung Gear VR

“Ordinary Four Dimensional Objects” is an experiment in controlling a fourth spatial dimension inspired by Edwin Abbott Abbott’s Flatland and a segment from Carl Sagan’s Cosmos. The viewer has control over the rotation of objects within the room in all four dimensions and can observe the strange results of rotating in and out of the fourth dimension. The objects are treated as “three-dimensional projections” of four dimensional bodies and include everything from a simple table and chair to the mind warping tesseract. The piece explores the intangible aspects of everyday objects which may exist beyond perception and allows the viewer a new way to understand a hypothetical dimension through interaction.

Source available on GitHub

The Subconscious of Movement

Unity/C# for Samsung Gear VR

Inspired by Cornelia Parker’s Subconscious of a Monument (2005), this piece explores the forces underlying the simulation of motion. Made from elementary fragments of software, it explores the subconscious processes which drive the physical interactions of virtual objects. Viewers can use a controller to move about the space and interact with a virtual installation made of suspended cubes. The piece exposes and exploits the artificiality of simulated physics, with the cubes able to hold the weight of the virtual user, yet bouncing away with the slightest horizontal impact. In addition to running through or jumping onto the cubes, the user has control over time, “real” gravity, “swarm” gravity, and the viscosity of the air. Using these tools they can experiment with the virtual laws of physics to understand how patterns emerge from chaos, and to create sculptures of their own.

Source available on GitHub

Samothrace Experience

Unity/C# for Samsung Gear VR

“Samothrace Experience for Gear VR” is an interactive piece which immerses the viewer among a number of reproductions of the Winged Victory of Samothrace. All of the reproductions are derived from an open source 3D scan of the real thing. Directly in front is a giant version showing off the aesthetic of the inherently polygonal digital copy; to the right, two sculptures converted into pendulums slowly oscillate; to the left, stands a sketch of the Winged Victory on a billboard; and behind the viewer, the Winged Victory lay in pieces ready to be put back together. The viewer can pick up most of the objects in the environment and move them around to either create or destroy.

Source available on GitHub